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Welcome to the City of Myrkesh. Five districts, once divided with different goals and agendas for the city, must now stand together against the threat of destruction. Each player starts with a deck of ten ally cards and, on their turn, will send out their people to move through the city, recruit new allies and attack the monster that’s wreaking havoc.
The inhabitants of the City, although besieged, are mighty and resilient. Align yourself with the people of the 5 districts:
In the Merchant’s Row, Coin does the talking. Utilize your ability to procure cards better than anyone else, rush cards to the top of your deck and even utilize other players to broaden your card selection. Who will you barter with?
Those of the Royal Courts value flexibility and resourcefulness, utilizing both Coin and Power, Raise your levies, gain noble prestige and protect yourself from disruption. How will you show your status?
Those of the Industrial Grounds have one true motivation: Progress. Having the ability to draw cards like no one else and gaining cards that support multiple options, you will be able to adapt to any given situation with innovation by your side.
Those of the Wilds see Power as strength, and those that are weak will not last. Weather the destruction and ignore anything that would halt your ferocity. Brush off your wounds and inspire others to join your pack!
Those of the Undercity benefit from being anywhere in the city they want, utilizing speedy movement and sneaky tactics. Slander your opponents, cause their allies to revolt against them and slow down their movement so you can secure victory.
Whoever you align with, the unforgiving city will welcome you. Will you seek to have the most allies? Take on the monster before your opponents can? Or will you use the resources you have to spread your influence over the city and the people within it?
In the City of Myrkesh, Prestige is yours for the taking!
—description from the designer
The inhabitants of the City, although besieged, are mighty and resilient. Align yourself with the people of the 5 districts:
In the Merchant’s Row, Coin does the talking. Utilize your ability to procure cards better than anyone else, rush cards to the top of your deck and even utilize other players to broaden your card selection. Who will you barter with?
Those of the Royal Courts value flexibility and resourcefulness, utilizing both Coin and Power, Raise your levies, gain noble prestige and protect yourself from disruption. How will you show your status?
Those of the Industrial Grounds have one true motivation: Progress. Having the ability to draw cards like no one else and gaining cards that support multiple options, you will be able to adapt to any given situation with innovation by your side.
Those of the Wilds see Power as strength, and those that are weak will not last. Weather the destruction and ignore anything that would halt your ferocity. Brush off your wounds and inspire others to join your pack!
Those of the Undercity benefit from being anywhere in the city they want, utilizing speedy movement and sneaky tactics. Slander your opponents, cause their allies to revolt against them and slow down their movement so you can secure victory.
Whoever you align with, the unforgiving city will welcome you. Will you seek to have the most allies? Take on the monster before your opponents can? Or will you use the resources you have to spread your influence over the city and the people within it?
In the City of Myrkesh, Prestige is yours for the taking!
—description from the designer