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"Some talk of Alexander, and some of Hercules,
Of Hector and Lysander, and such great names as these,
But of all the world’s great heroes,
There’s none that can compare,
With a tow, row row row , row row row,
To the British Grenadiers.
None of these ancient heroes ne’er saw a cannon ball,
Nor knew the force of powder to slay their foes with all,
But our brave boys do know it and banish all their fears,
Sing tow, row row row , row row row,
For the British Grenadiers."
- The British Grenadiers, traditional lyrics
- Neerwinden, July 29, 1693, War of the League of Augsburg. Outnumbered and thoroughly out-maneuvered by the French army under the Duke of Luxembourg, British King William III refuses to retreat his Allied army over the river to his rear and instead elects to defend a stout breastwork line strongly anchored on fortified villages. Luxembourg has the cream of the French army at his command, and sees an opportunity to break the enemy defenses and possibly destroy the Allied army.
- Blenheim, August 13, 1704, War of the Spanish Succession. Facing defeat in Spain, northern Italy, and along the Rhine, the Duke of Marlborough leads his Allied army deep into Bavaria and threatens to remove that key French ally from the war. The French respond by sending an army under Marshal Tallard that links up with the Bavarians under Elector Max Emmanuel and stands to face Marlborough near the village of Blenheim on the banks of the Danube.
"The British brigade of five battalions which had been sheltering as much as possible in the stream-bed from the artillery now rose up and marched upon the palisades and enclosures of Blenheim. Their brigadier, General Rowe, had ordered that there should be no firing till he struck his sword upon the pales. The distance was perhaps a hundred and fifty yards, and... they marched in silence and perfect order to within thirty yards of the defences. Then the French fired a deadly volley, and General Rowe, who was still unscathed, struck the palisade with his sword; whereupon the survivors of the leading companies fired in their turn, and came to grips with the French through the palisades and across the obstacles which they tried by main force to tear to pieces. Their efforts were vain. Although here and there small parties penetrated, the French, who so greatly outnumbered their assailants, repulsed the attack, inflicting a loss of one man in three. Here fell General Rowe mortally wounded, and both his staff officers were killed in trying to carry him away."
- Winston S. Churchill, Marlborough: His Life and Times, Volume II
The development of the flintlock musket and socket bayonet was one of the great revolutions of military technology. Early flintlocks appeared as far back as 1610; by the 1670's they were found more frequently in infantry arsenals, and their superiority over the slower, more cumbersome matchlock led to their adoption by western European militaries by 1695. The parallel invention of the socket bayonet, which attached to the exterior end of the barrel and allowed the musket to be fired with fixed bayonet, saw the end of the pike as anything except a badge of rank for NCO's. The foot soldier had thus completed his long journey from the ancient deliverer of shock to the modern bearer of firepower.
The BAYONET & MUSKET series will cover the period of the War of the League of Augsburg, 1688-1697, and the War of the Spanish Succession, 1702-1714. In western Europe, the figure of the great King of France, Louis XIV, dominated the scene, leading a newly united and energetic France to expand and secure its frontiers into Germany, Spain, northern Italy, and the Spanish Netherlands, a course which ran into the natural opposition of Great Britain, the Holy Roman Empire, and the Dutch United Provinces.
Larger national armies, reinforced by a multitude of German allies and hired troops, far exceeded anything seen before in Europe; the battles of Steenkirk (1692) and Malplaquet (1709) were the largest fought on the continent before the coming of Napoleon. Great generals emerged on both sides-- for the French, the Duke of Luxembourg and the Duke of Berwick and the Marquis du Vauban, one of the greatest of all military engineers. Against them came the Imperial Prince Eugene of Savoy, and the finest commander of the age, the Duke of Marlborough.
Larger armies and the primacy of firepower mean significant changes for the familiar Musket & Pike game system:
- Larger armies. Brigades became the primary battlefield maneuver element, and while retaining foot battalions and horse regiments as our unit scale, we've made brigades paramount. Shifting brigades between wings and committing them into action to take advantage of enemy mistakes was the essence of victory for the great commanders of the age, and we've built that into the game.
- Supremacy of firepower. Combat has been streamlined and simplified so that most unit combats are now resolved in 1 - 2 die rolls with decisive results. Players will soon learn the importance of creating and using fresh reserves to bolster their shot-up frontline battalions.
- Solid map and OOB research. Nothing new here, the consistently high level of historical research that went into maps and OOB's in the Musket & Pike series continues.
"But behind this magnificent array, if the Count could have discerned them, were the shapes of great causes and the destinies of many powerful nations. Europe protested against the military domination of a single Power. The Holy Roman Empire pleaded for another century of life. The ancient rights of the Papacy against Gallicanism and the ascendancy of a Universal over a National church—despite the mistaken partisanship of the reigning Pope—were, in fact, fatefully at stake. The Dutch Republic sought to preserve its independence, and Prussia its kingdom rank. And from across the seas in England the Protestant succession, Parliamentary government, and the future of the British Empire advanced with confident tread. All these had brought their cases before the dread tribunal now set up in this Danube plain."
- Winston S. Churchill, Marlborough: His Life and Times, Volume II
Game Scale
1 Hex = 200-220 yards / 190 – 210 meters
1 Turn = 20 minutes
Infantry Units are battalions of 500-600 men
Cavalry Units are 2 to 3 squadrons of 250-350 men
Artillery Units are batteries of 8-10 guns
Complexity is Moderate
Solitaire Compatibility is Medium (no hidden movement, no reaction movement)
Sequence is by alternating by brigade within based on orders (Charge, March, Dress Ranks)
COMPONENTS
1 X Rulebook
1 x Playbook
1 x Two-sided 34x22 map
5 x Two-sided ¾ inch counter sheets
1 x Two-sided Command Display
4 x Player Aid Cards
1 x Single-sided Time Card
2 x 10 Sided Dice