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Thunderbolt Deluxe Edition includes:
Thunderbolt brings The Ancient World system to the mammoth 2nd Punic War. The game covers the action in the Western Mediterranean on updated Italy and Africa maps published in the prior two volumes, plus a connecting full-size map of Spain and western Mauretania, the last map design of Richard’s long and illustrious career.
The Ancient World system uses a chit pull mechanic to drive the action with the better leaders having more opportunities to act. There are no movement allowances; instead attrition and the ability of a leader to continue to conduct operations govern how forces can move. Battles are straightforward, resolved with a couple of die rolls and an extensive list of modifiers to account for cavalry superiority, elite status, and leadership, as well as numbers of troops. The Battle Results Table features an “Unpredictable Result” which can turn the tables on the best laid battle plan. All the trappings around the decisive moment are there as well: Interception, Avoidance, Coordination, Retreat, Pursuit & Butchery, and after battle effects. Sieges are covered in detail, including rules for attrition, assaults, repair and reduction, treachery, and surrender. And what would a Richard Berg game be without random events—Auguries in this system.
The Ancient World system models the Roman and Carthaginian political systems which provide a framework for campaigning during the Game Turn/year. A hierarchy of magistrates commands the Roman Legions in the field: Consuls, Proconsuls, Praetors, and occasionally a Dictator. These magistracies are filled from a pool of over 60 historical personages meticulously assembled by Richard from the sources and individually rated for their capabilities (or lack thereof). Each magistrate is given an Imperium, one or two Legions to command, and a specific area on the map to conduct operations. Changes to the area of operations may change while campaigning but only by permission from the Senate.
COMPONENTS:
- Thunderbolt as well as the first two volumes in the Ancient World System series:
- Rise of the Roman Republic and
- Carthage.
- Each has its own exclusive rules and scenarios booklets, army and city display cards, and other displays relevant to those titles.
- The exclusive rules have been extensively revised based on player feedback.
Thunderbolt brings The Ancient World system to the mammoth 2nd Punic War. The game covers the action in the Western Mediterranean on updated Italy and Africa maps published in the prior two volumes, plus a connecting full-size map of Spain and western Mauretania, the last map design of Richard’s long and illustrious career.
The Ancient World system uses a chit pull mechanic to drive the action with the better leaders having more opportunities to act. There are no movement allowances; instead attrition and the ability of a leader to continue to conduct operations govern how forces can move. Battles are straightforward, resolved with a couple of die rolls and an extensive list of modifiers to account for cavalry superiority, elite status, and leadership, as well as numbers of troops. The Battle Results Table features an “Unpredictable Result” which can turn the tables on the best laid battle plan. All the trappings around the decisive moment are there as well: Interception, Avoidance, Coordination, Retreat, Pursuit & Butchery, and after battle effects. Sieges are covered in detail, including rules for attrition, assaults, repair and reduction, treachery, and surrender. And what would a Richard Berg game be without random events—Auguries in this system.
The Ancient World system models the Roman and Carthaginian political systems which provide a framework for campaigning during the Game Turn/year. A hierarchy of magistrates commands the Roman Legions in the field: Consuls, Proconsuls, Praetors, and occasionally a Dictator. These magistracies are filled from a pool of over 60 historical personages meticulously assembled by Richard from the sources and individually rated for their capabilities (or lack thereof). Each magistrate is given an Imperium, one or two Legions to command, and a specific area on the map to conduct operations. Changes to the area of operations may change while campaigning but only by permission from the Senate.
COMPONENTS:
- Two 22” x 34” maps (Italy and Spain)
- One 22” x 17” map (Africa)
- Six Countersheets (½” - 280 per sheet) -> 1,680 counters
- One and one-half Countersheets (½” - 280 per sheet) -> 420 counters (Deluxe version only)
- One The Ancient World v3.0 series rules booklet
- One Thunderbolt Exclusive rules booklet
- One Thunderbolt Exclusive scenarios booklet
- One Carthage Exclusive rules and scenarios booklet (Deluxe version only)
- One Rise of the Roman Republic Exclusive rules and scenarios booklet (Deluxe version only)
- Four 11” x 17” Ancient World PACs (one set of two for each player)
- Two 11” x 17” 2nd Punic War Scenarios PAC (one for each player)
- Two 8 ½” x 11” Celts Charts and Tables PAC (one for each player)
- One 8 ½” x 11” Roman Charts and Tables PAC
- One 8 ½” x 11” Carthaginian Charts and Tables PAC
- One 8 ½” x 11” Advanced Naval System Charts and Tables PAC
- One 8 ½” x 11” 2nd Punic War Auguries PAC
- One 8 ½” x 11” Roman Magistrate Quick Reference Card
- One 8 ½” x 11” Map Gazetteer Card
- One 8 ½” x 11” Carthage Auguries PAC (Deluxe version only)
- One 8 ½” x 11” RRR Augury Tables PAC (Deluxe version only)
- Two 8 ½” x 11” Roman Army Displays
- One 8 ½” x 11” Carthaginian Army Display
- One 8 ½” x 11” Alliance Level/Game Turn Tracks Display
- One 8 ½” x 11” Carthaginian Political and Manpower Display
- Two 8 ½” x 11” City Occupation Displays
- Four 8 ½” x 11” Carthage City Occupation and Army Displays (Deluxe version only)
- Four 8 ½” x 11” RRR City Occupation and Army Displays (Deluxe version only)
- One 8 ½” x 11” RRR Alliance Level Tracks Display (Deluxe version only)
- Two 10-sided dice